Wow! It’s almost 2 months since I’ve written a blog… Anyways about two and a half months ago, I started preparing for a new game project on Steam!
In between that, been taking Thomas Brush – Full Time Game Dev course and I’m a quarter-way through. Yep I know it’s been a slow pace of watching, learning and finishing the course but I’m getting there haha! It’s a great source of learning and motivation.
The steam game page is really a tedious task but needs to be done. Can’t really publish the page without the initial game art so I’ve been doing pixel art for the game title for a month now and I’ve finally finished the initial artwork!
Won’t be divulging to much on the game details yet but it’s gona be a top-down, pixel art (of course), story-driven game. Been designing and compiling the game features and story-line for almost two years now (oh my it’s been that long) and it’s time for it to come to life!
Once the steam page is done, I’ll move back to building the game prototype.
And that’s it! Thanks for reading this short blog. Hope you stay tuned for updates on my new game!
Just sharing another quick pixel art. This one took me roughly two hours to make. I made the left edge yesterday afternoon for about an hour. Then another hour today (after dinner) for the middle platform and a quick copy-paste, flip and touch up on the right platform.
The sample image above is 200% resize and the original tile per platform is 32×32. Really happy how it looks.
Yesterday, I was looking at my ugly banner and decided to create a draft platformer pixel art game scene using a green monochromatic color scheme. This is the first art in the scene so I still have a long ways to go!
I think I’m getting the hang of the pixel art shading technique. Pixel Rocks could become my specialty 🤣
It’s screenshot Saturday and I’m happy to share this cute character template 8 frame walking cycle!
This is going to be a part of the character templates I’m going to use with my game projects and I’m really happy how it turned out 😁. I admit it’s still rough around the edges like the body (waist area) needs better movement to compliment the vertical leg motion but I can improve that later.
The character size is 48×48 pixels and I free-styled mouse drawn and animated the body parts using Aseprite.
Took me around an hour to complete. Prior to that, I was doing some character sketches (by hand) to get a feel on what art style to use; long sleek body, short round body, big head, small head etc., and finally decided on the short round big head type. I also studied the different techniques in animation so it was a really fun full art course for me.
I’ve included a simple art style guide below with my notes for future reference. I also recorded a video while creating this pixel art animation. I’ll share that once I’ve finished the video edits and available in my Patreon and YouTube page.
Raise you hand if you’re a 90’s kid playing video games! Don’t be shy… You’re not alone! We’re always gona be young (at heart) 😊
If you’re like me, who started the computer nerd adventure at a young age, you would have definitely played King’s Bounty and Dune 2 (or at least heard about them). Two of my favorite classic computer games! And I was playing them in monochrome monitors… Dang!
I spent sleepless nights playing King’s Bounty! Though the goal was to retrieve the king’s scepter, I always try to build / recruit the most powerful army so no one could stand in my way (Vampires are the most powerful not the Dragons 😂)
When Dune 2 came out, it already had movie cut scenes (the PC always asked for the floppy disk that holds the movie hahaha). You can already see the art improvements. Just look at the details of the sandworm!
These are some of the games that got me hooked into pixel art.
With the games I want to create, I’m making a world map tile set or at least the template for the tile set which I can reuse for different game genres.
Been reading pixel art tutorials and sample art work from various pixel artists and I hope I’ve already improved on my craft.
Here’ a sample tile set I’ve been working on the past months.
It’s the first draft and I also want to create different versions per season. I’m also working on the vegetation, roads, landscape and buildings. I’ve also created a dedicated page in the website for this Tile Map project.
So what do you think?
Thanks for reading my (short) article. Until my next blog.