A new character by Dyethrow!

As an indie game dev, it’s always exciting to see new artwork! It energizes you and makes you want to perform better to achieve your goal!

It’s amazing how a small pixel art character, created in just days, can pump you up and finish the needed work.

I think I had the flu the past days, and I can still feel the aftermath. Head still aching every now and then, lungs feel like it still has fluids it needs to expel, and I feel tired and LAAAZYYYY…. (NOTE: antigen test still negative)

But whenever I see Dyethrow’s artwork, I feel energized! I tell myself, “I don’t want to waste any time because this kid is amazingly good!

I won’t be coding for a few days… We’re going on a 2-day trip over this weekend. But I’m happy I got to finish the animations for our new character.

I’m sure I’m gona be pumped up again next week when I get my hands on new artwork!

Stay safe! Always have fun!

Thanks for watching/reading.

Welcome Dyethrow PIXEL!

I’m happy to announce that Candy Cabinets is collaborating with an amazing and talented pixel artist ~ Dyethrow PIXEL! (woot! woot!) 🥳

As you know, Candy Cabinets transitioned and committed itself to making its first PC game in Steam. So far, we’ve done much of phase 1 prototyping and we’re raring to build the first game scene.

In between doing blogs, vlogs, designing and coding, I was personally on the hunt for a pixel artist, who can help with the game’s artwork. Yep, I’m no Eric Barone who had the time and artistic effort to create Stardew Valley 😜

So I’ve been following Dyethrow for months now and was captivated by his pixel artwork.

I asked him if he was free to create an artwork for our game… But… He turned me down 😢

He did gave me a counter offer. He didn’t want to work on a single artwork, instead, he wanted to collaborate with us to do all the artwork for our game! Wuhooo! 🤩

We’re stoked to have him on-board and we can’t wait for you to see the pixel art world that he will help create for you to enjoy!

That’s it for now.

Thanks for reading. Stay safe! Always have fun!

Load Profile and Character Movement!

Second week of some serious game development and my hero character is now moving around!

I finished loading the character avatar profile into the playable character prefab in the game scene 😊

I also did a couple of tweaks to the game title menu, save-load panel and character summary panel.

Pretty happy on what I’ve accomplished this week considering it was an exhausting week for me… 😪 ~ day job not giving my brain cells time to relax… *sigh* 😫

Anyways, I’m sure the day I’ve been dreaming for will come soon! 🥳

Oh and watch out for an earth shattering announcement next week! Hahaha! Did I say earth shattering??? Been watching too many anime lately hahaha! But it’s huge for me and Candy Cabinets. My game dev journey hangs in the balance with this event 😱

Or maybe you already noticed something 😉

That’s it for now.

Thanks for reading. Stay safe! Always have fun!

Catch you all on my next blog!

Character Builder done!

One week flew by like a blink of an eye 😉

It’s my first game dev vlog for my new game Sage Chronicles : Mystery at Roalon Manor

Character Builder Vlog Demo

The game’s Character Builder is done and I also completed the Load/Save game profile panel which saves the created character to disk. Hope you watch the demo! Appreciate your feedback 😊

I’m Back! With something new! 😁

Wow! It’s almost a year since a posted a blog. Geeez! 😂

Well… I just crashed and burned and had to go on a soul searching journey to figure out if I want to continue on my game dev career 🤔

Ahem… I’M BACK!!! I feel refreshed and ready to conquer the video game world! 😁

I started designing, drawing and coding again a couple of months back and I continue to gather momentum towards my indie game dev success!

Hopefully you noticed that the game title that I’m developing has changed. After the universe knocked some sense into me, I decided to re-organize my game list and I pivoted towards a more viable game franchise that can resonate with the wider PC gamer community.

It’s still a pixel art, top-down, story-driven PC game, but with roguelike game elements to make it more exciting!

And the game story has changed since I feel the Kahel story has a specific niche and its game art is harder to draw.

I’m going with a more traditional D&D style to ensure that gamers are already familiar on how things work and hoping this gives my game a warmer reception.

The title says it all. I’m excited! This is going to be magical! ✨

Will be posting screenshots and vlogs of my game dev progress soon!

If you want to see live progress of my game dev, you can take a sneak peak at my Trello Board.

That’s it for now. Thanks for reading!

Starting a new Game on Steam!

Wow! It’s almost 2 months since I’ve written a blog… Anyways about two and a half months ago, I started preparing for a new game project on Steam!

In between that, been taking Thomas Brush – Full Time Game Dev course and I’m a quarter-way through. Yep I know it’s been a slow pace of watching, learning and finishing the course but I’m getting there haha! It’s a great source of learning and motivation.

The steam game page is really a tedious task but needs to be done. Can’t really publish the page without the initial game art so I’ve been doing pixel art for the game title for a month now and I’ve finally finished the initial artwork!

Won’t be divulging to much on the game details yet but it’s gona be a top-down, pixel art (of course), story-driven game. Been designing and compiling the game features and story-line for almost two years now (oh my it’s been that long) and it’s time for it to come to life!

Once the steam page is done, I’ll move back to building the game prototype.

And that’s it! Thanks for reading this short blog. Hope you stay tuned for updates on my new game!

Mono to 64

Monochromatic to 64 palette

Happy Tuesday! Hope everyone is doing well during these rough times… Let’s keep up the good work team NZ as we prepare for another lockdown!

For me, I haven’t done any pixel art for a couple of days now, got hooked with Black Clover anime! 🤣

So I decided to update the website theme and website image banner today to showcase a more vibrant pixel art game look for the website.

I finished a couple of green monochromatic pixel art tiles last week and decided to convert theme into their equivalent 64 palette and include theme in the website banner.

It was a bit easy to convert them since the objects doesn’t have that many color combination.

The image banner still needs more stuff so I’ll definitely add more to it (watch out for it). Will also update the social media banners in the coming days.

That’s it! Short and simple!

Thanks for reading and stay safe everyone!

Green Monochromatic Platform

Happy Monday everyone!

Just sharing another quick pixel art. This one took me roughly two hours to make. I made the left edge yesterday afternoon for about an hour. Then another hour today (after dinner) for the middle platform and a quick copy-paste, flip and touch up on the right platform.

The sample image above is 200% resize and the original tile per platform is 32×32. Really happy how it looks.

Yesterday, I was looking at my ugly banner and decided to create a draft platformer pixel art game scene using a green monochromatic color scheme. This is the first art in the scene so I still have a long ways to go!

I think I’m getting the hang of the pixel art shading technique. Pixel Rocks could become my specialty 🤣

Thanks for reading!

Top Down Character Walking Cycle

8 Frames Cycle

It’s screenshot Saturday and I’m happy to share this cute character template 8 frame walking cycle!

This is going to be a part of the character templates I’m going to use with my game projects and I’m really happy how it turned out 😁. I admit it’s still rough around the edges like the body (waist area) needs better movement to compliment the vertical leg motion but I can improve that later.

The character size is 48×48 pixels and I free-styled mouse drawn and animated the body parts using Aseprite.

Took me around an hour to complete. Prior to that, I was doing some character sketches (by hand) to get a feel on what art style to use; long sleek body, short round body, big head, small head etc., and finally decided on the short round big head type. I also studied the different techniques in animation so it was a really fun full art course for me.

I’ve included a simple art style guide below with my notes for future reference. I also recorded a video while creating this pixel art animation. I’ll share that once I’ve finished the video edits and available in my Patreon and YouTube page.