Load Profile and Character Movement!

Second week of some serious game development and my hero character is now moving around!

I finished loading the character avatar profile into the playable character prefab in the game scene 😊

I also did a couple of tweaks to the game title menu, save-load panel and character summary panel.

Pretty happy on what I’ve accomplished this week considering it was an exhausting week for me… πŸ˜ͺ ~ day job not giving my brain cells time to relax… *sigh* 😫

Anyways, I’m sure the day I’ve been dreaming for will come soon! πŸ₯³

Oh and watch out for an earth shattering announcement next week! Hahaha! Did I say earth shattering??? Been watching too many anime lately hahaha! But it’s huge for me and Candy Cabinets. My game dev journey hangs in the balance with this event 😱

Or maybe you already noticed something πŸ˜‰

That’s it for now.

Thanks for reading. Stay safe! Always have fun!

Catch you all on my next blog!

Character Builder done!

One week flew by like a blink of an eye πŸ˜‰

It’s my first game dev vlog for my new game Sage Chronicles : Mystery at Roalon Manor

Character Builder Vlog Demo

The game’s Character Builder is done and I also completed the Load/Save game profile panel which saves the created character to disk. Hope you watch the demo! Appreciate your feedback 😊

I’m Back! With something new! πŸ˜

Wow! It’s almost a year since a posted a blog. Geeez! πŸ˜‚

Well… I just crashed and burned and had to go on a soul searching journey to figure out if I want to continue on my game dev career πŸ€”

Ahem… I’M BACK!!! I feel refreshed and ready to conquer the video game world! 😁

I started designing, drawing and coding again a couple of months back and I continue to gather momentum towards my indie game dev success!

Hopefully you noticed that the game title that I’m developing has changed. After the universe knocked some sense into me, I decided to re-organize my game list and I pivoted towards a more viable game franchise that can resonate with the wider PC gamer community.

It’s still a pixel art, top-down, story-driven PC game, but with roguelike game elements to make it more exciting!

And the game story has changed since I feel the Kahel story has a specific niche and its game art is harder to draw.

I’m going with a more traditional D&D style to ensure that gamers are already familiar on how things work and hoping this gives my game a warmer reception.

The title says it all. I’m excited! This is going to be magical! ✨

Will be posting screenshots and vlogs of my game dev progress soon!

If you want to see live progress of my game dev, you can take a sneak peak at my Trello Board.

That’s it for now. Thanks for reading!