Second week of some serious game development and my hero character is now moving around!
I finished loading the character avatar profile into the playable character prefab in the game scene 😊
I also did a couple of tweaks to the game title menu, save-load panel and character summary panel.
Pretty happy on what I’ve accomplished this week considering it was an exhausting week for me… 😪 ~ day job not giving my brain cells time to relax… *sigh* 😫
Anyways, I’m sure the day I’ve been dreaming for will come soon! 🥳
Oh and watch out for an earth shattering announcement next week! Hahaha! Did I say earth shattering??? Been watching too many anime lately hahaha! But it’s huge for me and Candy Cabinets. My game dev journey hangs in the balance with this event 😱
Wow! It’s almost a year since a posted a blog. Geeez! 😂
Well… I just crashed and burned and had to go on a soul searching journey to figure out if I want to continue on my game dev career 🤔
Ahem… I’M BACK!!! I feel refreshed and ready to conquer the video game world! 😁
I started designing, drawing and coding again a couple of months back and I continue to gather momentum towards my indie game dev success!
Hopefully you noticed that the game title that I’m developing has changed. After the universe knocked some sense into me, I decided to re-organize my game list and I pivoted towards a more viable game franchise that can resonate with the wider PC gamer community.
It’s still a pixel art, top-down, story-driven PC game, but with roguelike game elements to make it more exciting!
And the game story has changed since I feel the Kahel story has a specific niche and its game art is harder to draw.
I’m going with a more traditional D&D style to ensure that gamers are already familiar on how things work and hoping this gives my game a warmer reception.
The title says it all. I’m excited! This is going to be magical! ✨
Will be posting screenshots and vlogs of my game dev progress soon!
If you want to see live progress of my game dev, you can take a sneak peak at my Trello Board.