Load Profile and Character Movement!

Second week of some serious game development and my hero character is now moving around!

I finished loading the character avatar profile into the playable character prefab in the game scene 😊

I also did a couple of tweaks to the game title menu, save-load panel and character summary panel.

Pretty happy on what I’ve accomplished this week considering it was an exhausting week for me… πŸ˜ͺ ~ day job not giving my brain cells time to relax… *sigh* 😫

Anyways, I’m sure the day I’ve been dreaming for will come soon! πŸ₯³

Oh and watch out for an earth shattering announcement next week! Hahaha! Did I say earth shattering??? Been watching too many anime lately hahaha! But it’s huge for me and Candy Cabinets. My game dev journey hangs in the balance with this event 😱

Or maybe you already noticed something πŸ˜‰

That’s it for now.

Thanks for reading. Stay safe! Always have fun!

Catch you all on my next blog!

Character Builder done!

One week flew by like a blink of an eye πŸ˜‰

It’s my first game dev vlog for my new game Sage Chronicles : Mystery at Roalon Manor

Character Builder Vlog Demo

The game’s Character Builder is done and I also completed the Load/Save game profile panel which saves the created character to disk. Hope you watch the demo! Appreciate your feedback 😊

I’m Back! With something new! πŸ˜

Wow! It’s almost a year since a posted a blog. Geeez! πŸ˜‚

Well… I just crashed and burned and had to go on a soul searching journey to figure out if I want to continue on my game dev career πŸ€”

Ahem… I’M BACK!!! I feel refreshed and ready to conquer the video game world! 😁

I started designing, drawing and coding again a couple of months back and I continue to gather momentum towards my indie game dev success!

Hopefully you noticed that the game title that I’m developing has changed. After the universe knocked some sense into me, I decided to re-organize my game list and I pivoted towards a more viable game franchise that can resonate with the wider PC gamer community.

It’s still a pixel art, top-down, story-driven PC game, but with roguelike game elements to make it more exciting!

And the game story has changed since I feel the Kahel story has a specific niche and its game art is harder to draw.

I’m going with a more traditional D&D style to ensure that gamers are already familiar on how things work and hoping this gives my game a warmer reception.

The title says it all. I’m excited! This is going to be magical! ✨

Will be posting screenshots and vlogs of my game dev progress soon!

If you want to see live progress of my game dev, you can take a sneak peak at my Trello Board.

That’s it for now. Thanks for reading!

Starting a new Game on Steam!

Wow! It’s almost 2 months since I’ve written a blog… Anyways about two and a half months ago, I started preparing for a new game project on Steam!

In between that, been taking Thomas Brush – Full Time Game Dev course and I’m a quarter-way through. Yep I know it’s been a slow pace of watching, learning and finishing the course but I’m getting there haha! It’s a great source of learning and motivation.

The steam game page is really a tedious task but needs to be done. Can’t really publish the page without the initial game art so I’ve been doing pixel art for the game title for a month now and I’ve finally finished the initial artwork!

Won’t be divulging to much on the game details yet but it’s gona be a top-down, pixel art (of course), story-driven game. Been designing and compiling the game features and story-line for almost two years now (oh my it’s been that long) and it’s time for it to come to life!

Once the steam page is done, I’ll move back to building the game prototype.

And that’s it! Thanks for reading this short blog. Hope you stay tuned for updates on my new game!